The quest consists in the fact that a sect of «book Luddites» appeared in the Wastes, considering the books to be heresy. This option of a chance encounter (there are 2 of them altogether) becomes available after taking the quest from the second-hand bookseller Abraham in the Krz Red Banner fortress. Well, you can kill all three (do not forget to steal a grenade from a conductor before the battle), start with a guard with a hunting rifle in your hands. It seems that all three are still infected. In the last two cases, each of the three will respond strangely, but no one will throw at you. The outcomes of the denouement in a conversation with any of the three (for each +108 exp) - suspect one or the other companion, suspect the other two, do not suspect anyone, or suspect everyone. But there is a clue - infected with a Worm is confused in the minute details of the memories! We talk with them one by one - they are confused ALL. And everyone suspects in his companions of Worms. Each of them will tell you an incredible story about the Worm Leather, which climbs into a man in the marshes and controls him from the inside. One-time meeting - a huckster, his guard and guide. At the initial stage, without skills, good armor and weapons it is better not to run up A signal about the hardcore complexity of the upcoming battle with this squad is an armored car on the battlefield (does not participate in the battle). ATTENTION! In the later stages of the game, the power of the mercenaries increases significantly - shells, machine guns and even a Uber-type pistol of 14.7 mm caliber (vanestock, by the way). On the body of one of them you will find an order in your name, they say, such and such (such and such) crossed the road to powerful people, it is necessary to remove. Up to 6 people, very well armored and armed - require a ransom (the size of which also grows with time). This meeting can occur if you destroy one of the trade caravans (first 1, then the number of caravans that must be destroyed increases). Armed and armored mediocre.ġ trader wearing an Old Gas Mask, 2 guards. Three stalkers, ready to bargain, to rob them - or to give the opportunity to remove the loot from their dead. BTW, nothing prevents you from first convincing him, and only then, coming close, to nail him down is even easier, and Kalash, especially at an early stage, does not roll on the road))ģ Short Wolves. Otherwise, there will be a fight, for the victory - 83 exp, "Kalash" and up to 12 units of loot from the man himself and near his tent (vodka, canned food, waste paper). You see an overgrown road leading to a small wood … There you meet a crazy believer with a rusty Kalash, who takes you for a «demonic brat.» You can try to convince him (Communication, Charisma) - then +108 exp for the peaceful resolution of the conflict. The status dialog (lower left) says: « You awoke to a strange sound….» If you rest in the cave when (or until) it is dark, you will awaken. In the conversation will be checking for charisma. After reading you can talk to the gypsy in the Red Banner. Also in the cave there is a pair of loot units. For reading - experience (equivalent to a one-time win with a maximum bet in a game of chance). When checking - the cave, in it a skeleton, on it «The Dead Man's Diary», which describes how the author, hiding in a cave, gradually went crazy with paranoia of persecution by his incomprehensible being.
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