![]() ![]() If you doubt the effectiveness of rams, just use the combat simulator, but I’m just going to say you must have at least 300, and ideally 350 rams. And you should have at least 300 rams in your cleaning wave. This is a very common mistake players make – they send attacks without rams. ![]() This cleaning wave must be accompanied by rams, and also your hero. Your cleaner wave has to be a big army, usually that’s your hammer. The walls will also be destroyed if you send rams. So if you have one cleaner and followed by four cata waves behind, then your maximum damage potential is ten structures destroyed. And yes, you should fully upgrade your Rally Point if you you plan to have catas in them. Make sure your rally point is upgraded to the maximum, then you can target 2 structures in a single wave. These subsequent cata waves attacks the now defenseless village and each wave destroys up to 2 structures. Immediately behind the cleaner are several more attacks comprising mainly of catas. Also, pressing the Enter key while the focus is in any field is the same as pressing the Add button.Instead, the first wave you send is the cleaner, whose purpose is to kill the defenders in the village. Just enter "256+512+1024" (no quotes) and it will add them for you. So if you want to enter that the village has 256 wood, 512 clay, and 1024 iron, you don't have to do the math in your head. The "count" field will do arithmetic if that's what it's fed. The least so being Distance, which shows the distance in squares between your origin village and target village. The fields themselves are fairly self explanatory. To select a row for deletion, click its row label. The grid can be sorted by any column just double click on the column label. Then, when I have free troops, I'll send the appropriate number (calculated using the Troops tab) to the village and delete it from the list. I fill out the form at the top every time I get a report from a scout. Use it to keep track of how many resources your farms still have. This tab is for assisting with the farming process. You enter the amount of time you're willing to wait and it tells you how much stuff you can build. ![]() This tab is just like the Resources tab only in reverse. Probably Misplaced but Tab Four: Production If you want fractional parts of the results to show up, you'll have to put a floating point number (like 5.0 or 3.14) in the expression somewhere. Be careful when dividing though, as it just uses Python's interpreter directly. You enter arithmetic expressions in the boxes and their results show up next to them. The third tab is just a bunch of calculators. It will calculate how much loot an army of a given size and composition can carry. timber camp) while the stock and final stock columns are for how much you have and how much you want, respectively. The levels column takes building levels (e.g. There are convenience fields for wood, clay, and iron so you can see which resource is keeping you from building that next thing you want to build. The resources tab tells you how long it will take to get up to a specified resource level. The executable is gridcalc.py and it is directly executable under Linux or OS X. Once all that is installed (just put the program in its own directory) you should be able to run it. You will need the following to run this thing: Tribalcalc is a little program to help with the tribal wars game. I'm leaving this up for posterity, but it's probably not useful. The code is Python 2, and the game, while it still exists, is probably very different from the game this was made for. Tribal Wars Calculator This is super duper old. ![]()
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